From a C64 to ShallWe
I have always been a nerd in the best sense of the word. It started in 1982, when my dad brought home a Commodore C64. I was the kid in a BASIC course who had no idea what the adults were talking about, but I loved every minute. Thanks, Dad.
In 1995 I discovered HTML, and the web felt like magic. The first home connection came through the Nettuno provider in my hometown of Udine. I was browsing on Netscape 0.9, curious about Mosaic, and then watched that codebase turn into Internet Explorer. My first pages were plain text with a few tiny GIFs, some even animated. It already felt like the future.
I bought a hosting plan with about 2 MB of space, uploaded my first website to a server in Canada, and felt unstoppable. Soon after, I moved to GeoCities and built pages about X-Files, a little friend community, and even a local football team site that I ran for two years. It sounds ancient now, and part of me is sad that new generations will never experience that wild early web.
Life happened, and I took a different path. But I kept learning on the side: HTML, CSS, JavaScript, Java, C++, C#. The curiosity never left.
Why ShallWe exists
ShallWe started as a way to help people get together without the noise of endless feeds. The idea was simple: make planning easy, make memories easy, and keep the focus on the group.
At first I imagined a PWA so everyone could use it from anywhere. Then I moved to Flutter and Dart to build a stronger foundation for Android, Windows, and web. Android is the current focus, Windows is being tested privately, and the web version is heading toward a PWA so iOS users can install it from Safari.
Version timeline
Alpha
- Core groups, chat, and events
- First gallery and announcements
- Early UI experiments
Beta 1
- Stability improvements
- Admin tools and tokens
- Initial onboarding cleanup
Beta 2
- New Firebase project setup
- Gallery tied to groups
- Home screen refresh
Beta 3
- Developer tools groundwork
- Feedback flows started
- Event and suggestion cleanup
Beta 4
- Memories section on the home screen
- Feedback inbox with screenshots
- Events and suggestions unified
- Polished admin and developer menus
RC1 (1.2.x)
- Release 1.2.0 baseline on Android + web
- Progressive 1.2.x updates through testing
- Google sign-in and environment stability fixes
- UI and event/calendar improvements across the app
Stable 1.3 line
- 1.3.0 set the stronger foundation for events, memories, notices and messaging
- 1.3.4 brought the Noticeboard and Home refresh
- 1.3.5 added better direct messages, replies, links and image sharing
- 1.6.0 is available on iPhone, Android and web
Where it is going
I still believe in the idea: a calm place for real groups. The next steps are continued improvements across iPhone, Android and the web.
If you want to help test or share feedback, I would love to hear from you.
Request tester access